TO Jam 2018


During the TO Jam 2018 the team developed a co-op game that the players have to solve puzzles in a specific time given and keep the spaceship functioning. The game falls in understanding the setup of the different levels and how the mechanics works to properly solve each level.


  • Interactable objects

  • Multiplayer controller

  • Game Design

  • Level Design


  • Julio Falcone

  • Brady Irvine

  • Michael Collier

  • Christian Ly

  • Michael Noonan

  • Zachary Zwanenburg

  • Jeremy Kerrigan